If you’re interested in learning more, check out the introduction video below:
My firm is looking for a designer with feet both in the web and print worlds.
A candidate in this role will work on a range of projects from brand development to responsive design web sites and the creation of mobile apps. The candidate should have a refined sense of design with an understanding of marketing trends in both web and print.
Requirements in the digital world
- Ability to create concepts and produce user interface design, understand information architecture to build site maps, wireframes and prototypes.
- Experience with WordPress theme development and plugin customization
- Ability to create custom templates for email marketing campaigns and e-newsletters leveraging web-based platforms.
Requirements in the print world
Expertise in Adobe Creative Suite 5.5, InDesign, Photoshop, Illustrator; knowledge of Microsoft Word and Microsoft Powerpoint.
My brother-in-law and I are trying to raise funds for a great card game he developed for his and my sister’s wedding last October. Support us on Kickstarter!
I worked on all the in app graphics and helped refined some of the user interaction flow. Development was provided by a third party service.
Check it out, it’s free until October 15th!
We are that much closer to wrapping issue 4 of @chicagoirl. Sent out for the first batch today, to debut the 13th!, a photo by mugwumpian on Flickr.
After several long months of planning, Kickstarting, gathering submissions, designing, and proofing, the fourth issue of Chicago IRL has gone to print.
Following my work on Beauty of the Father, I was asked by UrbanTheater to become their associate graphic designer going forward. I’m thrilled and honored to be working with such an exciting theater company in Chicago. UrbanTheater is committed to the creation and exploration of urban-inspired works that convey, illuminate and empathize with the human experience.
I’m currently working on materials for the upcoming production of Suzan-Lori Parks’ Fucking A, which promises to be very compelling theater.
I am working my way through the creation of a new portfolio site for your joy and wonderment. Check back soon for more projects, or subscribe to the RSS to be notified of updates.
The first issue of Chicago IRL is available for purchase now! I’ve been working on putting this together for several months now, and I think the final product is pretty great. I look forward to seeing how the project grows in the future.
I’ve been doing some freelance work three upcoming boardgames for Minion Games, all three of which are now available for preorder.
Five Fingered Severance by Patrick Leder with illustrations by Erik Lervold and graphic design by Topher McCulloch. Pre-order now.
In Severance each player assumes the role of a store employee on their last day at work before corporate closes the convenience store for good. Players can steal items from the store, slack off, or keep performing their work duties. Each activity has risks and rewards. The player scores points after successfully slacking off and after taking their stolen goods to their locker. When a player gets caught (by the boss) doing something wrong they gain heat. Heat also naturally rises during the game. When a player reaches 30 they are fired. The game ends when all of the players but one are fired or the event deck is exhausted.
Venture Forth, whose gameboard and rulesbooks I’m helping with, is also available for pre-order.
In Venture Forth, players have a party of adventurers who each have their own personal ambition. Achieving an ambition allows the player to convert that adventurer’s “will” into points and to possibly level him up. All ambitions require the player to venture forth, which means moving his party from one site to another along a path. One of the main actions in the game is playing an enemy or adventurer card to these path spaces. Once a path is completely filled in, any player can choose to venture forth down it and encounter each card one by one, recruiting adventurers, defeating enemies, and possibly gaining treasure along the way. A combination of resource management, path planning, and timing will help you along the way.
I’ve also done a little bit of work on Kingdom of Solomon, which has a kickstarter to help with funding.
And there you have it! Venture forth into the kingdom of solomon and consume things to support me in Chicago in real life, or else I’ll be forced to sever five of your fingers! Copywriting isn’t always my strength.
I just wrapped up the first year of the Make Something Awful Every Day Project (#msaed), and I’ll soon be compiling a book and video to further document the project for myself and anyone else who might be interested. #msaed also sparked some random notice in the past few days that I’ve been geeking out about.