I’m late in sharing this, but last December Sprudge published an excellent article looking at the history of “but first, coffee” (and my part of it). Highlights for me were… Continue Reading →
I’m late in sharing this, but last December Sprudge published an excellent article looking at the history of “but first, coffee” (and my part of it). Highlights for me were… Continue Reading →
Apple released macOS 10.13 High Sierra to the public today, and a nasty bug affecting InDesign from early betas is still an issue.
Facebook recently rolled out the ability for anyone to upload a 360 panorama or photosphere that can be clicked through on desktop, viewed with certain VR headsets, or viewed by… Continue Reading →
I just published my first entry on Medium, detailing some of my thoughts behind the last five years of making something awful. Why I make something awful, every day
My brother-in-law Patrick Leder just launched (and already successfully funded) a new tabletop boardgame Kickstarter. Designed by him and David Somerville with art by Kyle Ferrin, Vast: The Crystal Caverns… Continue Reading →
I saw lots of great (and some not so great) panels once again this year in Austin at SXSW. These are their stories.
Yesterday, following Adobe’s announcement of Creative Cloud 2014, I excitedly tried to update 17 apps at once on my work computer. In my haste, I forgot to first close out… Continue Reading →
The first issue of Chicago IRL is available for purchase now! I’ve been working on putting this together for several months now, and I think the final product is pretty… Continue Reading →
Before Steve Jobs was a glint in his father’s eye, Olivetti was elevating the design aesthetics of the business machine world through product design and advertising rooted in the Bauhaus… Continue Reading →